what your UI profile dose in minecraft bedrock
Moving stacks of items around
Here are a few tricks for moving items around in containers and crafting tables.
Pick up and drop whole stack.
Hold and drag over a few slots to distribute a stack between them.
Double click to collect items into one stack.
Pick up half of the items in a stack.
Place one item from a stack.
Hold and drag to place one item in each of a number of slots.
Java Edition[]
Selecting Options brings up the main options page:
Setting | Description | Default | |||||||||||||||||||||||||||||||||||
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FOV | A value that controls how much of the game world is visible on the screen. Also known as Field of View.
In Minecraft, the FOV value represents how many degrees of vertical vision the player gets without modifying effects such as sprinting, flying or status effects. Note that other games FOV setting might represent different angles, meaning that using the same FOV value across different games can yield different results. The table below shows how Minecrafts FOV setting affects horizontal field of view in different display aspect ratios.
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Normal (70) | |||||||||||||||||||||||||||||||||||
Difficulty | Set the difficulty level from the choice of Peaceful, Easy, Normal, and Hard. If the padlock is clicked and confirmed, the difficulty on that world cannot be changed without commands. (Note that the difficulty cannot be changed if playing Hardcore Mode. On a server, difficulty can be changed only by commands or editing the server.properties file.)
Only visible when in a world. |
Varies on difficulty set on current world or server; defaults to Normal on Create New World screen. |
This is only visible in the main menu or when on a server.
Online Options | Description | Default |
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Realms Notifications | Toggles realms notifications. | ON |
Allow Server Listings | Toggles whether the player name will show up in server listings. | ON |
Server Difficulty | Toggles the difficulty of the server. | N/A |
Skin Customization Setting | Description | Default |
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Cape | Toggles the cape. If set to off, the cape texture for wearing a pair of Elytra would also be deactivated. | ON |
Jacket | Toggles the body second layer. | |
Left Sleeve | Toggles the left arm second layer. | |
Right Sleeve | Toggles the right arm second layer. | |
Left Pants Leg | Toggles the left leg second layer. | |
Right Pants Leg | Toggles the right leg second layer. | |
Hat | Toggles the head second layer. | |
Main Hand | Switches the main hand, between left and right. | Right |
Sound Setting | Description | Default |
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Master Volume | The volume of all sounds. | 100% |
Music | The volume of gameplay music, which is stopped by switching to OFF | |
Jukebox/Noteblocks | The volume of music and sounds played from Jukeboxes and Note Blocks | |
Weather | The volume of rain and thunder | |
Blocks | The volume of blocks (pistons, chests, doors, etc.) | |
Hostile Creatures | The volume of monsters (except slimes and magma cubes) | |
Friendly Creatures | The volume of animals (except hoglins) and non-mob entities like minecarts, as well as slimes and magma cubes | |
Players | The volume of players (item plops, hurt sounds, etc.) | |
Ambient/Environment | The volume of Ambience, sound of entering/exiting water and fireworks | |
Voice/Speech | The volume of speech in Minecraft (for map makers) | |
Device | Switch audio device. | System Default |
Show Subtitles | Toggles subtitles. | OFF |
Directional Audio | OFF defaults to stereo sound.
ON uses HRTF (head related transfer function) based directional audio to improve simulation of 3D sound, which requires HRTF-compatible hardware and is best experienced when using headphones. |
OFF |
Video Setting | Description | Default | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fullscreen Resolution | Sets the resolution and framerate of the game when playing in fullscreen. | Current | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Biome Blend | Sets the distance of color transitions between biomes. | 5×5 (Normal) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graphics |
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Fancy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Render Distance | The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS).
The most distant terrain is faded into the sky color as if by fog, to avoid a sharp edge to the visible world; so this option is also known as “fog”. The maximum value is 32 for 64-bit Java installs with at least 1 gigabyte of memory, and 16 in all other cases. Note: diameter = radius × 2 + 1
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12 chunks (64‑bit Java)
8 chunks (32‑bit Java) |
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Chunk Builder | Determines which chunk sections are updated synchronously during a single frame.
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Threaded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Simulation Distance | Simulation distance is similar to render distance, but affects the number of chunks in which entities are updated, and blocks and fluids are ticked. Simulation distance is more taxing on performance than the equivalent level of render distance. The available values are the same as render distance, except the minimum value is 5 chunks. | 12 chunks (64‑bit Java)
8 chunks (32‑bit Java) |
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Smooth Lighting | Lighting is smoothed across the blocks (ambient occlusion) or each block has a distinctive light level. This setting does not change the gameplay in any way, but it has a slight effect on performance. | Maximum | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Framerate | Limits the FPS. Limiting the framerate to a multiple of the player monitors refresh rate can save processing power. | 120 fps | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VSync | Limits the players frames per second to the screens refresh rate, which is usually 60 Hz, 75 Hz, or 120 to 240 Hz on some gaming-targeted screens. Enabling VSync fixes tearing, but increases input latency and causes stuttering if ones computer cannot draw enough frames per second. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
View Bobbing | Toggles the “bobbing” motion of the camera as the player is walking. Disabling it may increase performance. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GUI Scale | Controls the GUI (Graphical User Interface) scale. This also controls the HUD (Heads Up Display) size. Note that the options available to the player depends on the game resolution. The number of available GUI scales for a specific resolution can be calculated using this formula: max(1, min(floor(width / 320), floor(height / 240))) . A GUI scale of 1 is properly scaled using a resolution of 320×240, but smaller resolutions might cause elements to run offscreen. A GUI scale of n is only available at a resolution equal to or higher than (320 * n)x(240 * n), so a GUI scale of 2 is only available at resolution 640×480 or higher, a GUI scale of 3 is only available at resolution 960×720 or higher, and so on. There is no technical limit to how many GUI scales can be available. Auto sets the GUI scale to the highest value available for the current resolution. |
Auto | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Indicator |
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Crosshair | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brightness | Dims down or lights up the games surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect. | 50[note 1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clouds |
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Fancy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fullscreen | Puts Minecraft into Fullscreen mode, keeping it off keeps it in a window. Can also be changed with F11. | OFF | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Particles |
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All | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mipmap Levels | The higher the level, the more the textures look “smooth”. See File:Mipmap comparison.png for a comparison of the four mipmap levels and without mipmap. | 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Entity Shadows | Determines whether entities display simple shadows. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distortion Effects | Changes the distortion effects (e.g. Nausea and nether portal distortion). | 100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Entity Distance | Adjusts the distance that entities can be seen as a percentage of 160 blocks.
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100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FOV Effects | Changes the FOV effects of anything affecting them. | 100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autosave Indicator | Toggles the autosave indicator. | ON |
From the main Options page, one can click down to Controls for these additional settings:
Control Setting | Description | Default |
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Sneak | Enables players to stay sneaked. | Hold |
Sprint | Enables players to stay sprinting. | Hold |
Auto-Jump | Enables automatically jumping when the player walks near a block with a block of air above. | ON |
Key Binds | Configuring keyboard controls | N/A |
Mouse Setting | Description | Default |
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Sensitivity | Changes the sensitivity of the mouse when looking in-game. | 100% |
Invert Mouse | Inverts vertical axis of the mouse when looking in-game. | OFF |
Scroll Sensitivity | Changes the sensitivity of the scroll wheel in-game. Values above 1 do not affect selecting items in the Hotbar. | 1.00 |
Discrete Scrolling | Tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. | OFF |
Touchscreen Mode | Toggles touchscreen mode, intended for touchscreen devices. | OFF |
Raw Input | Takes the mouse input directly, instead of from the mouse cursor. This means that mouse movement is not affected by cursor acceleration or scaling, such as Windows built in “Enhace pointer precision” and “Pointer speed”. | ON |
Allows players to change the language that is viewed by their client.
Language Setting | Description | Default |
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Force Unicode Font |
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OFF |
Chat Setting | Description | Default |
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Chat |
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Shown |
Colors |
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ON |
Web Links |
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Prompt on Links |
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Chat Text Opacity | The opacity of the chat text. | 100% |
Text Background Opacity | The opacity of the text background. | 50% |
Chat Text Size | How large the chat is shown. | 100% |
Line Spacing | The spacing between texts. | 0% |
Chat Delay | Delays chat messages. | None |
Width | The max width that the chat may appear. | 320px |
Focused Height | The max height that the chat is allowed to appear when in focus (chat input and history open). | 180px |
Unfocused Height | The max height that the chat is allowed to appear normally (chat input and history closed). | 90px |
Narrator |
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OFF |
Command Suggestions | Toggles if command suggestions show up or not, if off the player has to press tab to bring them up. | ON |
Hide Matched Names | Toggles if the game will attempt to apply chat hiding by matching the text in messages. | |
Reduced Debug Info | Toggles reduced information on the debug screen. | OFF |
Chat Preview | Changes whether a server will see a players message as it is being typed or when it is sent. Chat Preview can also be turned off. | While Typing |
Only Show Signed Chat | Toggles whether the chat will display cryptographically signed messages. This may result in alterations by the server, such as chat styling, not being displayed properly. | OFF |
Allows the player to change their resource pack settings.
Accessibility Setting | Description | Default |
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Narrator | Toggles whether the narrator narrates all text, text in chat only, or text in menus only. | OFF |
Show Subtitles | Toggles whether subtitles are shown. | OFF |
Text Background Opacity | The opacity of the background behind text. | 50% |
Text Background | Toggles whether the background behind text is restricted to chat or used everywhere. | Chat |
Chat Text Opacity | The opacity of the chat. | 100% |
Line Spacing | Changes the amount of spacing between text. | 0% |
Chat Delay | Delays chat messages. | None |
Auto-Jump | Enables automatically jumping when the player passes near a one block high wall. | ON |
Sneak | Enables players to stay sneaked. | Hold |
Sprint | Enables players to stay sprinting. | Hold |
Distortion Effects | Changes the distortion effects (e.g. Nausea and nether portal distortion). | 100% |
FOV Effects | Changes the FOV effects of anything affecting them. | 100% |
Monochrome Logo | Changes the Mojang Studios loading screen color from red to black. | OFF |
Hide Lightning Flashes | Prevents the screen from flashing when lightning strikes. The lightning bolts themselves are still visible. | OFF |
Darkness Pulsing | Changes how dark the Darkness effect gets when a warden or sculk shrieker gives it to the player. Fog distance remains unaffected. | 100% |
Server Setting | Description | Default |
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Server Resource Packs | Allows Minecraft to download resource packs from the server. | Prompt |
Storage[]
Allows the player to delete or change the worlds, resource and behavior packs, cached data, and world template.
FAQ
How do I change my UI in Minecraft PE?
How do you get to options in Minecraft?