What is a UI profile in Minecraft?

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Written By Jonny

That’s why we’ve started working on a major redesign of the Minecraft menu – also known as the UI (User Interface) – for all Bedrock Engine-based platforms (so that’s Minecraft on Xbox One, Windows 10, VR, mobile devices and Nintendo Switch).

what your UI profile dose in minecraft bedrock

Moving stacks of items around

Here are a few tricks for moving items around in containers and crafting tables.

Pick up and drop whole stack.

Hold and drag over a few slots to distribute a stack between them.

Double click to collect items into one stack.

Pick up half of the items in a stack.

Place one item from a stack.

Hold and drag to place one item in each of a number of slots.

Java Edition[]

Selecting Options brings up the main options page:

Setting Description Default
FOV A value that controls how much of the game world is visible on the screen. Also known as Field of View.

In Minecraft, the FOV value represents how many degrees of vertical vision the player gets without modifying effects such as sprinting, flying or status effects. Note that other games FOV setting might represent different angles, meaning that using the same FOV value across different games can yield different results. The table below shows how Minecrafts FOV setting affects horizontal field of view in different display aspect ratios.

Setting name Setting value (vertical FOV) Resulting horizontal field of view
4:3 aspect ratio 16:9 aspect ratio
30° 39.3° 50.9°
40° 51.8° 65.8°
50° 63.7° 79.3°
60° 75.2° 91.5°
Normal 70° 86.1° 102.4°
80° 96.4° 112.3°
90° 106.3° 121.3°
100° 115.6° 129.5°
Quake Pro 110° 124.6° 137.0°
Normal (70)
Difficulty Set the difficulty level from the choice of Peaceful, Easy, Normal, and Hard. If the padlock is clicked and confirmed, the difficulty on that world cannot be changed without commands. (Note that the difficulty cannot be changed if playing Hardcore Mode. On a server, difficulty can be changed only by commands or editing the server.properties file.)

Only visible when in a world.

Varies on difficulty set on current world or server; defaults to Normal on Create New World screen.

This is only visible in the main menu or when on a server.

Online Options Description Default
Realms Notifications Toggles realms notifications. ON
Allow Server Listings Toggles whether the player name will show up in server listings. ON
Server Difficulty Toggles the difficulty of the server. N/A
Skin Customization Setting Description Default
Cape Toggles the cape. If set to off, the cape texture for wearing a pair of Elytra would also be deactivated. ON
Jacket Toggles the body second layer.
Left Sleeve Toggles the left arm second layer.
Right Sleeve Toggles the right arm second layer.
Left Pants Leg Toggles the left leg second layer.
Right Pants Leg Toggles the right leg second layer.
Hat Toggles the head second layer.
Main Hand Switches the main hand, between left and right. Right
Sound Setting Description Default
Master Volume The volume of all sounds. 100%
Music The volume of gameplay music, which is stopped by switching to OFF
Jukebox/Noteblocks The volume of music and sounds played from Jukeboxes and Note Blocks
Weather The volume of rain and thunder
Blocks The volume of blocks (pistons, chests, doors, etc.)
Hostile Creatures The volume of monsters (except slimes and magma cubes)
Friendly Creatures The volume of animals (except hoglins) and non-mob entities like minecarts, as well as slimes and magma cubes
Players The volume of players (item plops, hurt sounds, etc.)
Ambient/Environment The volume of Ambience, sound of entering/exiting water and fireworks
Voice/Speech The volume of speech in Minecraft (for map makers)
Device Switch audio device. System Default
Show Subtitles Toggles subtitles. OFF
Directional Audio OFF defaults to stereo sound.

ON uses HRTF (head related transfer function) based directional audio to improve simulation of 3D sound, which requires HRTF-compatible hardware and is best experienced when using headphones.

OFF
Video Setting Description Default
Fullscreen Resolution Sets the resolution and framerate of the game when playing in fullscreen. Current
Biome Blend Sets the distance of color transitions between biomes. 5×5 (Normal)
Graphics
  • Fabulous! graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water. This may severely impact performance for portable devices and 4K displays.
  • Fancy enables higher quality graphic effects. Graphic effects include transparent leaves, increased rain particles, a black vignette around the screen in darker areas, and the world border red warning vignette effect.
  • Fast disables those effects for better performance.
Fancy
Render Distance The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS).

The most distant terrain is faded into the sky color as if by fog, to avoid a sharp edge to the visible world; so this option is also known as “fog”.

The maximum value is 32 for 64-bit Java installs with at least 1 gigabyte of memory, and 16 in all other cases.

Note: diameter = radius × 2 + 1

12 chunks (64‑bit Java)

8 chunks (32‑bit Java)

Chunk Builder Determines which chunk sections are updated synchronously during a single frame.

  • Threaded has nearby chunks compiled in parallel threads, which may result in visual holes when blocks are destroyed.
  • Semi Blocking has chunks recompile immediately when some actions occur, including placing or destroying blocks.
  • Fully Blocking defaults to the behavior used prior to Java Edition 1.18, in which chunks always compile immediately, which may affect performance when placing or destroying blocks.
Threaded
Simulation Distance Simulation distance is similar to render distance, but affects the number of chunks in which entities are updated, and blocks and fluids are ticked. Simulation distance is more taxing on performance than the equivalent level of render distance. The available values are the same as render distance, except the minimum value is 5 chunks. 12 chunks (64‑bit Java)

8 chunks (32‑bit Java)

Smooth Lighting Lighting is smoothed across the blocks (ambient occlusion) or each block has a distinctive light level. This setting does not change the gameplay in any way, but it has a slight effect on performance. Maximum
Max Framerate Limits the FPS. Limiting the framerate to a multiple of the player monitors refresh rate can save processing power. 120 fps
VSync Limits the players frames per second to the screens refresh rate, which is usually 60 Hz, 75 Hz, or 120 to 240 Hz on some gaming-targeted screens. Enabling VSync fixes tearing, but increases input latency and causes stuttering if ones computer cannot draw enough frames per second. ON
View Bobbing Toggles the “bobbing” motion of the camera as the player is walking. Disabling it may increase performance. ON
GUI Scale Controls the GUI (Graphical User Interface) scale. This also controls the HUD (Heads Up Display) size. Note that the options available to the player depends on the game resolution. The number of available GUI scales for a specific resolution can be calculated using this formula: max(1, min(floor(width / 320), floor(height / 240))). A GUI scale of 1 is properly scaled using a resolution of 320×240, but smaller resolutions might cause elements to run offscreen. A GUI scale of n is only available at a resolution equal to or higher than (320 * n)x(240 * n), so a GUI scale of 2 is only available at resolution 640×480 or higher, a GUI scale of 3 is only available at resolution 960×720 or higher, and so on. There is no technical limit to how many GUI scales can be available. Auto sets the GUI scale to the highest value available for the current resolution. Auto
Attack Indicator
  • OFF No attack indicator renders.
  • Crosshair A little gray translucent bar appears below the crosshair displaying attack power.
  • Hotbar A little gray sword bar appears on the side of the hotbar (on the same side as the players main hand) displaying attack power.
Crosshair
Brightness Dims down or lights up the games surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect. 50[note 1]
Clouds
  • Fancy causes the clouds to be rendered in 3D.
  • Fast causes the clouds to be rendered flat.
  • OFF causes no clouds to be rendered.
Fancy
Fullscreen Puts Minecraft into Fullscreen mode, keeping it off keeps it in a window. Can also be changed with F11. OFF
Particles
  • All allows all particles.
  • Decreased reduces the amount of particles for some particle events.
  • Minimal reduces particles further and disables some non-essential particles.
All
Mipmap Levels The higher the level, the more the textures look “smooth”. See File:Mipmap comparison.png for a comparison of the four mipmap levels and without mipmap. 4
Entity Shadows Determines whether entities display simple shadows. ON
Distortion Effects Changes the distortion effects (e.g. Nausea and nether portal distortion). 100%
Entity Distance Adjusts the distance that entities can be seen as a percentage of 160 blocks.

  1. Values beyond 32 are not available in game and can only be accessed through options.txt or third-party programs.
100%
FOV Effects Changes the FOV effects of anything affecting them. 100%
Autosave Indicator Toggles the autosave indicator. ON

From the main Options page, one can click down to Controls for these additional settings:

Control Setting Description Default
Sneak Enables players to stay sneaked. Hold
Sprint Enables players to stay sprinting. Hold
Auto-Jump Enables automatically jumping when the player walks near a block with a block of air above. ON
Key Binds Configuring keyboard controls N/A
Mouse Setting Description Default
Sensitivity Changes the sensitivity of the mouse when looking in-game. 100%
Invert Mouse Inverts vertical axis of the mouse when looking in-game. OFF
Scroll Sensitivity Changes the sensitivity of the scroll wheel in-game. Values above 1 do not affect selecting items in the Hotbar. 1.00
Discrete Scrolling Tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. OFF
Touchscreen Mode Toggles touchscreen mode, intended for touchscreen devices. OFF
Raw Input Takes the mouse input directly, instead of from the mouse cursor. This means that mouse movement is not affected by cursor acceleration or scaling, such as Windows built in “Enhace pointer precision” and “Pointer speed”. ON

Allows players to change the language that is viewed by their client.

Language Setting Description Default
Force Unicode Font
  • ON Unicode Font
  • OFF ASCII Font
OFF
Chat Setting Description Default
Chat
  • Shown enables the players ability to see the chat on a server.
  • Commands Only allows the player to see only the output of commands in the chat.
  • Hidden hides the chat on all servers.
Shown
Colors
  • ON allows the player to see the chat in many different colors.
  • OFF disables this function and allows the player to see the chat only in a white color.
ON
Web Links
  • ON allows the player to see URLs and other links in the chat.
  • OFF disables this function and blocks all URLs and other links.
Prompt on Links
  • ON forces a prompt to appear on the players screen whenever they click on a URL to makes sure that they wish to exit Minecraft and head to the website.
  • OFF turns the prompt off.
Chat Text Opacity The opacity of the chat text. 100%
Text Background Opacity The opacity of the text background. 50%
Chat Text Size How large the chat is shown. 100%
Line Spacing The spacing between texts. 0%
Chat Delay Delays chat messages. None
Width The max width that the chat may appear. 320px
Focused Height The max height that the chat is allowed to appear when in focus (chat input and history open). 180px
Unfocused Height The max height that the chat is allowed to appear normally (chat input and history closed). 90px
Narrator
  • All narrates everything.
  • Chat narrates chat & system.
  • System narrates system.
  • OFF Narrates nothing.
OFF
Command Suggestions Toggles if command suggestions show up or not, if off the player has to press tab to bring them up. ON
Hide Matched Names Toggles if the game will attempt to apply chat hiding by matching the text in messages.
Reduced Debug Info Toggles reduced information on the debug screen. OFF
Chat Preview Changes whether a server will see a players message as it is being typed or when it is sent. Chat Preview can also be turned off. While Typing
Only Show Signed Chat Toggles whether the chat will display cryptographically signed messages. This may result in alterations by the server, such as chat styling, not being displayed properly. OFF

Allows the player to change their resource pack settings.

Accessibility Setting Description Default
Narrator Toggles whether the narrator narrates all text, text in chat only, or text in menus only. OFF
Show Subtitles Toggles whether subtitles are shown. OFF
Text Background Opacity The opacity of the background behind text. 50%
Text Background Toggles whether the background behind text is restricted to chat or used everywhere. Chat
Chat Text Opacity The opacity of the chat. 100%
Line Spacing Changes the amount of spacing between text. 0%
Chat Delay Delays chat messages. None
Auto-Jump Enables automatically jumping when the player passes near a one block high wall. ON
Sneak Enables players to stay sneaked. Hold
Sprint Enables players to stay sprinting. Hold
Distortion Effects Changes the distortion effects (e.g. Nausea and nether portal distortion). 100%
FOV Effects Changes the FOV effects of anything affecting them. 100%
Monochrome Logo Changes the Mojang Studios loading screen color from red to black. OFF
Hide Lightning Flashes Prevents the screen from flashing when lightning strikes. The lightning bolts themselves are still visible. OFF
Darkness Pulsing Changes how dark the Darkness effect gets when a warden or sculk shrieker gives it to the player. Fog distance remains unaffected. 100%
Server Setting Description Default
Server Resource Packs Allows Minecraft to download resource packs from the server. Prompt

Storage[]

Allows the player to delete or change the worlds, resource and behavior packs, cached data, and world template.

FAQ

How do I change my UI in Minecraft PE?

To view this screen select the Accessibility icon on the start menu, which is located to the right of the Quit Game button. You can also select Options and then Accessibility Settings from the start screen or the pause screen in-game.

How do you get to options in Minecraft?

To view this screen select the Accessibility icon on the start menu, which is located to the right of the Quit Game button. You can also select Options and then Accessibility Settings from the start screen or the pause screen in-game.

 

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