Minecraft Title Command Tutorial. Learn How To Use All Title Commands In This Minecraft Video!
Output[]
Command | Edition | Situation | Success Count | /execute store success ... |
/execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of targeted players | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of targeted players | N/A | N/A |
Usage[]
A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. Text can also be printed to the action bar, the space just above the players hotbar. All of them are specified using raw JSON text components in Java Edition. In Bedrock Edition, the /title
command uses plain text while /titleraw
uses raw JSON text components. Screen titles can be set to fade in and fade out, and the duration they are displayed can also be specified. Screen titles scale in size with the GUI Scale and screen titles that are too big to fit on the screen are not line-wrapped (they just overflow off the screen on both sides).
Note that “fadeIn”, “stay”, and “fadeOut” values of each player are only stored on their own client side, and these values can be changed only when executing this command.
Result[]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Unparseable |
player: target is not in player type |
N/A | Failed | |
or player: target fails to resolve to one or more online players |
Failed | ||
On success | Displays the title. |