The spawn (spawn point) is a location in a Minecraft world where a player or entity is generated. For servers, this is where new players will be located when joining for the first time.
Players will also re-spawn on this location upon death when they have not used a bed or changed their individual spawn point. A lot of servers, through the use of mods or plugins, have a /spawn command which allows a player to teleport back to the worlds spawn point.
… umm, what does it spawn?!
If you have Multiverse installed on your server then its possible that mob spawning has been disabled for your entire world.
If none of the above fixed the problem, then its likely the issue is caused by a plugin or mod on your server. The next best step is to disable each plugin one by one until mobs start spawning again on your server. Feel free to get in touch with us and we can help you further: Contact Us
There are quite a few reasons why mobs arent spawning naturally on your Minecraft server. Weve listed a few of the most common problems and their fixes.
If your servers difficulty is set to easy then mobs wont naturally spawn on your server.
If you use WorldGuard on your server then its possible you have the mob-spawning flag disabled. The global region is for your entire world.
Player spawning[]
New players initially spawn within a small area surrounding the world spawn point when the server is not in Adventure mode. This area is 21×21 blocks by default, but can be changed by the spawnRadius
gamerule in both single and multiplayer. Upon death or return from the End dimension, the player respawns within this area unless the players individual spawn point changed (by using a bed or respawn anchor, or the /spawnpoint
command).
In Bedrock Edition, the world spawn radius is set to 5 by default but can be changed by the player in the world settings under Game. When set to 0, the player will spawn in the crosshair of four blocks. When set to 1, the player will always spawn on the North-West of those four blocks. The maximum spawn radius is 99999999 but when rejoining the world it will set it to 128. Although you can still temporarily have it at 99999999 but when clicking on the Respawn button, this will often lead to not being able to respawn; the death screen will stay, tilting the camera and zooming in slowly with the text “Generating World” at the bottom.
When the player first loads into the world or respawns, the game searches within the world spawn area and tries to place the player on a random grass block. Upon spawning, the player is placed on the highest valid spawn point block of the X and Z spawn coordinates, even if this would set the player above the maximum build height. However, if there are no valid spawn points but a grass block that was determined to be an invalid spawn point due to being blocked by a block above it (though the grass block would decay soon after), the game checks the closest two free spaces from below and the player spawns there. If there are absolutely no grass blocks, the player spawns directly at the world spawn point, which can even result in players spawning above the Void if there are no blocks at that location.
The world spawn point also determines the center of the permanently loaded spawn chunks.
The world spawn point itself can be changed using the /setworldspawn
command.
In Bedrock Edition, when a player creates a new world, the world spawn point is restricted to specific biomes. The algorithm starts searching from coordinate 0,0, continuing outward until an acceptable biome is found for the world spawn point. Using add-ons, a rare biome can be designated to cause the player to spawn at a distant location, but the game crashes if the biome does not exist or cannot generate.
The algorithm searches for these biomes:
The player spawns within a 5-block radius of the point selected in the chosen biome, sometimes resulting in the player spawning outside the intended spawn biome, ending up in a beach, river, or swamp biome. It is also possible (but rare) for a player to spawn initially underwater and start drowning.[1]
A search for a valid world spawn biome is not performed for Flat and Old world-types.
When the servers settings specify the default game mode as Adventure (using the server.properties), then the normal spawning mechanic is ignored, and players are spawned directly on the world spawn point. This includes the X, Y, and Z coordinates, even if there is no block there, and even if there are blocks above it.
If the Y coordinate is not within a valid spawning area, then the server looks up until it finds one, up to a maximum of Y=256. If there is space to spawn, but it is in mid-air, the player spawns in mid-air, even falling into the Void if there is a hole.
There are several ways to determine the world spawn point:
/gamerule spawnRadius 0
then /kill
.Natural generation[]
In Java Edition many animals generate upon initial chunk creation. These spawns occur only once per chunk. They are not affected by the /gamerule doMobSpawning
command.
One in ten newly-generated chunks attempts to generate animal mobs, usually in packs of up to 4 of the same species. The spawn attempt always starts on top of the highest available block in a randomly chosen column within the chunk. The chosen position must not be a solid block for the animals to generate. Once the starting position is chosen for a chunk, a second position is chosen in a 9×9 block area around the starting position. Blocks toward the center of the 9×9 area are more likely to be chosen than blocks toward the edge. The block does not need to be a grass block nor does it need to be illuminated as it does with mob spawning. If an animal can spawn at the second position, it does so. The second position becomes the first position, and a new second position is chosen like before in a 9×9 area. This process can repeat until each chunk has attempted to spawn 1–4 mobs.
In Bedrock Edition animals do not spawn during chunk generation, but they continually attempt to spawn everywhere as part of the environmental spawning algorithm, according to their spawn weights, biome tags, and block requirements (see Bedrock Edition under Spawn Cycle, below).
There are 2 types of animals: common animals and biome-specific animals.
Mobs | Weight | Group size |
---|---|---|
Sheep | 6 | 4 |
Chicken | 5 | 4 |
Pig | 5 | 4 |
Cow | 4 | 4 |
Some animal mobs spawn only in specific biomes.[more information needed]
Randomness for animal spawning is derived from the world seed, which means that worlds with the same seed always generate chunks with the same animals in the same places.
FAQ
Why did I lose all my stuff in Minecraft?
How do I fix my spawn point in Minecraft?